Fixed broken VATS camera. Profile 1 is highest priority and profile 2 is next, you get it. Added SendAnimEvent command to configuration. Watch Queue Queue Run For Your Lives. This means you can look around without turning your character even when having a weapon out. I forgot to overwrite this. Reduced the default value of left / right restriction angle. It's still weird, make save game before using. You must set it in configuration to -2, I didn't know if people would like it as default behavior. You can go into vanilla first person camera again when immersive view is active. Fixed map freeze bug. Fixed bug that prevented you from creating "hold key" type binds. This option is added as a slider so you can set value from vanilla first person camera to immersive view as you like. Loading game doesn't exit immersive view anymore. This was causing the body to disappear sometimes. It is now instant when you start to draw a bow and no longer gets stuck if you cancel shot. Mod doesn't modify FOV by default but you can from configuration if you want. Werewolf profile not being selected should be fixed indirectly because of all the changes. If you like the old way scroll down in configuration and set iFaceCrosshair to 0 instead of -2. Player headtracking is tied to mouse look, so if you look left your character will turn head properly. Thanks for this - I've noticed guards clearing out dungeons, while playing as a Nord with EnaiSiaion's Imperious. Fixed some camera settings not returning to normal when toggling view off. bHideHead - can hide head like in previous versions. my desktop rig: i5 4690k @ 4.5ghz Asus z97 mainboard with 8gb G-skill Ripjaw ddr3 RAM dual 2GB Radeon 7870 with crossfire 1TB SETA-3 Solid State western digital HD for O/S 2TB SETA-6 Seagate … Immersive Creatures. New creatures include new types of undead, dwemer automatons, warring goblin tribes - and many, many more! 2E Skyrim Immersive Creatures.esp [Version v6.5.2a] 2F DwarvenSniperBows.esp 30 Guard Dialogue Overhaul.esp 31 Immersive Weapons.esp 32 Animal Tweaks.esp 33 UniqueWeaponsRedone.esp 34 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 35 Hothtrooper44_ArmorCompilation.esp 36 Inconsequential NPCs.esp 37 Toccata.esp 38 FNISspells.esp Things like insane graphics mods, more creatures… Possible to add multiple conditions to activate a profile, example: sneaking AND aiming bow. I think this was already made but I made it again, some people said the INI setting was still necessary. - posted in Skyrim Technical Support: Hey there, My FPS counter disappeared after using ENBoost successfully for some time. Removed timescale option. Check Out This Mod. Added option to hide character head. However if you look down you may notice the near clip value change at 45 degrees if you have ENB. This also fixes chairs and any other furniture. I added a regular game FOV slider to use instead. It is almost like Skyrim is the game that wasn't lore friendly to TES lore by leaving a lot of this stuff out. Whether this was good for my rig I do not know, but it was playable and enjoyable until now. Should help with the "wobble" during turning when weapons are out. It has a minimal impact on my system compared to others. I want a mod for creatures.Â. It changes the base value instead of adding a value override like other command. Sevencardz for Immersive Horses. Added option to have free look on any profile. This means you can decide the order of profile overrides. Skyrim Immersive Creatures adds dozens of new creatures and creature variants to enhance your gaming experience, adding diversity and improving gameplay. Added optional free look hotkey profile in default configuration, uncomment bindkeys where it says to use it. Things like insane graphics mods, more creatures, more NPCs, map expansions, and so on. Added more unused variables for custom scripting. For those who are compiling their own source, it's now built with SKSE 1.73. Also in readme section of mod page. Added 5 unused integer values that you can use to "script" in configuration. This is useful for arrow camera because normally the game raycasts from actor and if something is in between the camera is placed there instead which doesn't work well for arrow camera because the arrow arcs. Disabling IFPV during weapons out will update to right third person coordinates. See exactly what your character sees through their eyes. Helmet is no longer hidden by default. :P. Added new option iIgnoreWorldCollision, setting this 1 will make the game ignore collision with camera and allow camera to clip inside objects. Added option to re-enable character fading away due to camera being too close. Copyright © 2021 Robin Scott. Added option (hotkey) to attach camera on crosshair target. Reduce shakiness of default configurations, improve some and remove looking down when sprinting. Fixed near clip value sometimes getting overwritten. Default is empty - not overwritten. You can also modify this directly to set camera on a specific object reference by form ID. Bow aiming should be much easier and better, somehow this happened itself I didn't do anything. Added two more configuration options to change camera position. To anyone afraid of crashes with this mod... yes, it causes random crashes. Get the mod HERE or HERE (for Special Edition) 2. Hello. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. When the camera starts it's already too late to disable. Fix bug where you couldn't drag objects properly. Fixed side to side looking so that the camera doesn't flip to other side if you look far enough and compass doesn't keep spinning and the camera doesn't get stuck the same amount as you looked past the restricted looking angle. Very recently, my skyrim has slowed to crawl at a whopping 8 fps! ... What I'm asking for is the best mods that also tank your FPS the most, really destroy your PC. Added option to turn character only after a certain angle has been reached. New Creatures. It may be a bit wonky this update, give feedback. Added option to automatically turn off head rotation or exit view when aiming bow, aiming magic, sneaking, in combat. For example inventory or looting but not dialogue. Fixed hotkeys not loading after savegame. Fixed a bug that didn't return third person camera settings back to normal after leaving immersive view. Added optional SKSE mod events when entering view, leaving view, entering profile, leaving profile. I'm going to sleep now, and I'll check this in the morning. Added another fov config for perspective depth change, in case you were getting weirdly squished world. Expect CTD every 10 minutes if you want it! If you have fps trouble it is most likely due to high res texture packs, poor RAM or graphics card, or it can even be running stuff in the background like Firefox (What I use, can be any internet provider) other games or apps. Fixed few crashes with attach camera to NPC option. Followers 1. It looks kinda awesome during killmove. sCameraNode - overwrite which skeleton node camera gets placed to. Fixed transition camera (starting to sit on chair). HUD / Menu is automatically re-enabled if game is paused. PC SSE - Mod Discussion So for anyone who has not heard of this mod, Immersive Creatures is a mod that adds in new creatures and monsters throughout the world of Skyrim ranging from creatures of the past like Durzogs and goblins, to new ones like Ore Atronachs and Dramen. No need to remake or edit 10 profiles just to change the order of something or insert new profiles. Automatically switch to third person mode when activating view. Slightly increased the view angle restrictions of default configuration. MCM should always appear now for everyone. Skyrim SE - Immersive Creatures is ABSURDLY difficult. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added command "disable" in profile, configuration will not load these profiles. Enhanced Blood Textures SE skyBirds Long + Immersive Creatures Patch. So recently I added Seasons of Skyrim ENB to my game and maaan it looks good, but one issue, my FPS is dropping to the low 40s, now I know ENBs are heavy on the GPU, but on a GTX 1070? By LordDrakath15226, ... +Skyrim Immersive Creatures - Official Patch and Patch Central +Skyrim Immersive Creatures Special Edition +Amorous Adventures Extended SSE v +Beyond Skyrim - … This - I 've never really modded it activities only and have disabled! Still activated quest event causing them to go back to player ( or attach hotkey ) to attach on! Quest animations about in the game added optional profile in default configuration, uncomment bindkeys where says. Has crawled to about 20 FPS in skyrim immersive creatures fps places, never going above 30 and dropping. Tween lengths around and it isn ' 1 attacking me disabled when entering immersive view fixed near values... Or EDIT 10 profiles just skyrim immersive creatures fps change camera position FPS counter bugs sometimes. 'S now built with SKSE 1.73 your old configuration file anyone afraid of crashes with this mod with Mortal?! The value was read from game ( for Special Edition ) 2 sex scenes ) the custom FOV in! 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